![]() In my humble opinion, it is a little too simple. So the engine is every strategy player's wish, and the interface is quite simple. Thanks to the great textures (and jaw-dropping water effects), the player will probably glance right over them, though. the only drawback is the meshes are hindered in the amount of polygons they can use, and as such, there are a few jagged impurities. This is reminiscent of a mipmapping technique from Black & White that had players zooming in and out just for the hell of it. The island that your theme park is based in will be just as detailed from a few thousand feet into the sky as it is a few inches from the sand. With Jurassic Park: Operation Genesis, there are more drastic concerns (like keeping each party on their correct sides of the fence). Other than survival horror first person shooters, there's no genre more perfect for the Jurassic Park movies then the amusement park sims that were made popular by games like Zoo Tycoon. Jurassic Park is the mark of the 90s just as the Ninja Turtles is of the 80s, and it could hold the title for the movie that truly introduced the benefits of prerendered computer generated animation to Hollywood.
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